
The base mesh was done in Maya and the details are sculpted in Zbrush. The Artist used Maya HairSystem and fur for the hairs. The shading, lighting and fur was finally rendered on Mental Ray.

Via: http://www.jinoppa.com

Now place this person in the scene also a 3D rendering:

Chinese takeaway3dsmax, octane render, photoshop
Image via: http://www.3dtotal.com
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