Friday, April 30, 2010

realXtend moves forward making HTTP assets a reality in Naali including meshes.

Still in Alpha, and early development I am amazed at the progress realXtend Taiga server and Naali viewer developers continue to make and their cooperation with OpenSim developers.

They have updated their dev Taiga servers (SciSim based) to add new features in OpenSim, and now are expanding on John Hurliman's work to add a asset base caps url to stock opensim.

One thing I found is that there is little reporting, and no one place to go to find out just what is happening with LL open-source TPViewer development, VWRAP, OpenSim and realXtend. You need to follow threads from multiple groups and channels and it is difficult at best to get an clear overview let alone see how the pieces integrate. I hope what I report here time to time will help others.

The following is from an progress/sprint update by: realXtend developer Jonne Nauha
"
As the realXtend relies not only on prims and textures, we would like to have also meshes etc assets over http. I took a look today at the server code (GetTexture caps handler) and I found out that there was no type checking. It gets a UUID, checks the asset service if its present and sends it back. So now i extended my assets provider to fetch mesh typed assets with UUID also from the cap url and sure enough it works well. We can extend the types as we want what i fetched over http for example sounds when we want.

Here is a screenshot of my progress. The world is approx. 10,5 megs and all of the textures and meshes are downloaded over http in about 3 seconds."



GREAT WORK

Using Virtual Reality To Make Nuclear Reality Safer


Listen to the Story <- duration [4 min 33 sec]
At Los Alamos National Laboratory in New Mexico — home of the first American atomic bomb — scientists are using video-game technology to enhance training for the inspectors who monitor civilian nuclear activities around the world.

The goal is to use virtual models of nuclear facilities to provide much more realistic training — an effort to revolutionize global efforts to prevent the spread of nuclear weapons.

Via: http://www.npr.org

Thursday, April 29, 2010

Does Amazon have a Patent for Exchanging Goods Virtualy?

Amazon Patents Selling Used Goods At Starbucks, Barnes & Noble Or Other Locations
from the obviousness-is-dead dept


theodp writes "Having already been burned by Amazon's 1-Click patent, one imagines Barnes & Noble will be fuming to learn that the USPTO granted Amazon a patent Tuesday covering the use of Barnes and Noble's physical stores to fulfill orders placed for used goods on Amazon. The e-tailer was awarded U.S. Patent No. 7,702,545 for its System and Method for Facilitating Exchanges Between Buyers and Sellers, legal-speak for arranging a place to meet to exchange cash for used goods ordered online. From the patent: 'In an exemplary embodiment, buyers and sellers are permitted to designate exchange locations in the system 100. An exchange location may be a location that the user regularly visits. For example, users may designate locations such as health clubs, schools, coffee shops, book stores, and so on, as acceptable exchange locations.'"
My comment on the post:

via:techdirt.com

This is broader then imagined.
by jeanricard broek

The location does not have to be a physical location, therefore this covers all web offerings , but can be virtual, ie: voice, video enabled virtual exchange.
"Interactive screen displays are provided to the users by way of the Internet. The interactive screen displays are configured to provide the potential users with information regarding the one or more items desired to be exchanged."
via: The Patent Application
Does not sound like you look at the actual item in a coffeehouse.
"The foregoing description of embodiments of the invention has been presented for purposes of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise form disclosed, and modifications and variations are possible in light of the above teachings or may be acquired from practice of the invention. The embodiments were chosen and described in order to explain the principals of the invention and its practical application to enable one skilled in the art to utilize the invention in various embodiments and with various modifications as are suited to the particular use contemplated. "

via: The Patent Application

Apple also has a patent on a Virtual Store & Linden Lab will be moving all asset storage to the Amazon Cloud as per a recent SL blog post. Now I know nothing of the Lindens plans and gather and reflect on information here from all over the web, I cannot believe that senior executives, even at "the Lab" do not know how to negotiate licenses and make partnerships nor have they designed the viewer to look like an iPad app by mistake.

Tuesday, April 27, 2010

All about Shape Bender for Sketchup


Below clipped from the Official Sketchup blog SketchUpdate

Ever wish that you could warp and bend stuff more easily in SketchUp? You can -- with the right plug-in. Ruby scripts for deforming your geometry abound; I wrote about FredoScale just recently. This time, I thought I'd mention Shape Bender by Chris Fullmer. You'll wonder how you got along without it.What Shape Bender does is actually pretty straightforward: It takes any 3D object in your model and bends/stretches it along a pre-drawn path that you select. Simple, but unbelievably powerful. Take a look at the following examples.
The straight, blue text is what I started with. The bent, yellow text is the result of my Shape Bender operation. The bending path (above left) is a 3D spiral. The possibilities are endless.

Here are the facts:
  • Visit the Shape Bender thread at SketchUcation to learn about and download the script for free
  • SB works on PCs and Macs, just like most SketchUp Ruby scripts
  • SB is currently available with English and French UI (user interface)
  • After you download the script, put both the Ruby file (it ends in “.rb”) and the folder in your SketchUp 7 Plugins folder
Here's my best attempt at a basic, getting-started set of Shape Bender instructions:
  1. Make sure the thing you want to bend is either a group or a component.
  2. Rotate it (if necessary) so it's lined up lengthwise along the red axis.
  3. Use the Line tool to draw a straight edge parallel to the length of the thing you want to bend. Make sure it's parallel to the red axis.
  4. Draw a curved edge that represents the bending path (that's my term, not Chris') for your forthcoming bent shape.
  5. Select the group or component to be bent.
  6. Choose Plugins > Chris Fullmer Tools > Shape Bender to activate the tool.
  7. Click once on the straight edge you drew in Step 3 (make sure it's highlighted before you click on it).
  8. Click once on the curve you created in Step 4.
  9. Wait for SketchUp to think. Depending on how zippy your computer is, maybe get some coffee.
  10. Take a look at the green preview to see what you're about to get. If it looks backwards, press the Up Arrow key on your keyboard to reverse the direction of the bending path. You can also press the Down Arrow key to reverse the direction of the straight edge you created in Step 3.
  11. When the preview looks the way you want it to, press Enter to finish the transformation.

Chris' video above does a great job of explaining the process:

RL Architecture in Second Life

The Youtube below shows a virtual prototype of the proposed Rutgers Business School, designed by the architectural firm TEN Arquitectos. It will soon be opening in Second Life – The model and immersive experience was commissioned by Rutgers University. A larger, more detailed version will later be opened on their OpenSim grid. Jon Brouchoud aka Keystone in SL worked on this project, interpreting schematic plans, sections and illustrations. Take a look at this great example of how Architects and their clients can use this medium now.



Published: April 23, 2010
Rutgers Business School
Designed by Ten Arquitectos
Virtual model by Jon Brouchoud - http://www.jonbrouchoud.com
machinima by The ARCH Network - http://www.archvirtual.com

P.S. A version of the studio shown above in the title of this blog is currently on Architectural Island in SL. Come Visit

Monday, April 26, 2010

Understanding the Open Graph Protocol

When all likes lead to Facebook, and liking requires a Facebook account, and Facebook gets to hoard all of the metadata and likes around the interactions between people and content, it depletes the ecosystem of potential and chaos — those attributes which make the technology industry so interesting and competitive. It’s one thing for semantic and identity layers to emerge on the web, but it’s something else entirely for the all of the interactions on those layers to be piped through a single provider (and not just because that provider becomes a single point of failure).

I give Facebook credit for launching a compelling product, but it’s dishonest to think that the Facebook Open Graph Protocol benefits anyone more than Facebook — as it exists in its current incarnation, with Facebook accounts as the only valid participants.

As I and others have said before, your identity is too important to be owned by any one company.

Thus I’m looking forward to what efforts like OpenLike might do to tip back the scales, and bring the potential and value of such simple and meaningful interactions to other social identity providers across the web.


FactoryCity » Understanding the Open Graph Protocol (via gracemcdunnough)

Sunday, April 25, 2010

It is truly sad

"It is truly sad that a virtual economy that once promised so much both explicitly, and intrinsically, to so many, for the future of online business and the expansion of the information economy, has come to such a situation. We once saw Second Life as the next phase of the internet. However, like AOL, they have rapaciously and predatory preyed upon their user base and destroyed the economy they once helped foster, and as a result are sealing their own eventual doom as an evolutionary dead end in the history of technology and business."

— Mike Lorrey
M2B LLC, dba BNT Holdings / ACE-exchange.com

via: http://alphavilleherald.com/2010/04/bnt-claims-500000-usd-in-damages-hopes-to-join-class-action-lawsuit.html

Wednesday, April 21, 2010

Will Wright on New Platforms, Explosive Growth & Natal


I found the following by Will Wright to be spot on. The highlights are mine.
Will Wright knows a thing or two about emerging genres. He's the creator of games such as The Sims and SimCity, which launched new categories in video games.

Social gaming is today's category that is experiencing surprisingly explosive growth. Wright acknowledges the quick rise of the sector, but is reluctant to say that the growth will continue indefinitely, noting past trends.

"I think [social gaming] is going to be an established area of games; I don’t think it’s going to take over the world," he told IndustryGamers. "People were saying that about online games before that and they were saying that about portable games before that."

He added, "There’s always, when a new platform or a new niche emerges, there’s explosive growth in that niche; it’s like this void that’s being filled very rapidly, where there was a vacuum."

"So right now we’re at the steep of that curve," he said. "If you extrapolate that out, it looks like 'Oh, that’s gonna be the whole market in five years,' but of course the curve never stays that steep."

Via: worldsinmotion.biz

IG: Yeah, I think one thing the industry really has to capitalize on is the whole shift to digital distribution; it's a challenge but it also presents a real opportunity. If you look at how the music industry handled that, they pretty much failed, as they were taken by surprise by all this and CD sales went way, way down as all the music was basically pirated online. So right now there’s a lot of talk about the transition to digital and you also have streaming services like OnLive and Gaikai from David Perry. How crucial will that transition be for the industry? What’s your take on the whole transition?

WW: Well, with the distribution issue… we kind of saw it coming. It was one of those things where we talked about it, talked about it, and now it’s finally happening. That happens frequently with these technologies – people talk about it for 7 years, and then it happens. But I think games are in some ways fundamentally different, in the fact that they’re malleable, that people can create their content, that they can build very strong interactive community experiences around them, and that means that having them over some kind of network, with ongoing digital assets and things being traded, really adds to the value of a game, much more than it does to, let's say, a movie or a book. So I think that’s gonna be the really critical factor, is the fact that games are a world that’s build for a network world, as opposed to something where we all sit in the same theater and see the same movie. And they were built to be potentially more user centered, more collaborative…you’ve got user generated content, user communities, mods, all that stuff, and I think that is really gonna be the defining factor. This is something games have been doing for quite a while, but it’s really accelerating. But it’s something with games that's basically going to be their rocket assist relative to other media.

IG: What impact do you believe Project Natal or PlayStation Move will have when they launch this year? Do you think they’ll have a similar impact to the Wii itself or will it be more muted?

WW: I doubt they’ll have the same impact the Wii had. In some sense, they feel like evolutions, or evolutionary technologies. I think Natal feels like a better EyeToy, which is going to have some interesting applications. I don’t think it’s going to change the face of gaming or anything. I think that having motion control, like in a Wii controller, is something that both Microsoft and Sony are catching up to, but again it almost suggests certain toy-like applications. I’m not sure I’d want to use a Wii controller for a first-person shooter. Even as obvious as this might sound to you, you want to point something at the screen when you’re shooting, but just the precision of the technology is below the precision I would get with a mouse on a PC, for instance. That’s something that Nintendo has always been very, very good at... in some sense when they design something, they work from the controller outwards and they may show the kinesthetic second to second experience with the control scheme is first and foremost when they work on a new game. The feel of Mario jumping has to be just right, and then they base the rest of the game around that.

IG: The thing that interests me is that it’s almost as if Microsoft and Sony are trying to capture that audience that is familiar with the Wii and they’re hedging their bets that maybe some of these Wii owners will actually upgrade. As you said, it almost feels like an evolution of the Wii controls, so they’re hoping that some of these people will actually upgrade from a Wii to an Xbox 360 or to a PS3 to check that out. Do you see that actually happening? I think the more casual audience might not want to spend that money.

WW: I think at some point it becomes the feature that a lot of people enjoy and they value it, so now it becomes just something on the list they have to check off. Do you have online capabilities? Check. Do you motion control? Check. So I think that Nintendo has basically ratcheted up what’s expected in a modern gaming platform, and now Sony and Microsoft basically feel like they have to add that to their checklist.

via: industrygamers.com

Tuesday, April 20, 2010

Is SL 2.0 like New Coke?

SL 2.0 reminds me of New Coke.

When Roberto Goizueta took over as CEO of Coka-Cola in 1980, he pointedly told employees there would be no sacred cows in how the company did its business, including how it formulated its drinks.

Coca-Cola's most senior executives commissioned a secret effort named "Project Kansas" (Nebraska anyone?)

New Coke was introduced on April 23, 1985. Production of the original formulation ended that same week
“[It's] smoother, uh, uh, rounder yet, uh, yet bolder . . . a more harmonious flavor.”
Drawing parallels is fun, including Coka-Cola's market studies and sliding market share, the bottlers being The "Solution Providers" and OpenSim being Pepsi & Farmville bottled water, Classic Coke's loyal customers and even Torley somehow reminds me of Max Headroom:

Source of image and quotes: http://en.wikipedia.org/wiki/New_Coke#Coke_II
A psychiatrist Coke hired to listen in on phone calls to the company hotline, 1-800-GET-COKE, told executives some people sounded as if they were discussing the death of a family member.
This reminds me of the general reaction to the changes in Linden Lab since Cory was pushed out.

The differences:
  • The secret formula, the viewer is Open Source - (for now)
  • The bottlers can't sue LL. (problem now fixed)
  • Open Sim does not have a marketing agency.
  • SL 1.23 was not good enough to keep and needed improvement ala Emerald +, ( it just tasted better then the sweet 2.0)
  • SL is software not a softdrink. (a message to M linden: Don't sugar coat it and sell it like one)
image and quotes sourced from: wikipedia


Monday, April 19, 2010

Natal Moves Foward

There are a few technologies that I believe Virtual Worlds must embrace. I have followed motion controller & animation technologies here for some time believing that the current animations used by virtual worlds suck and anyone that can implement better systems for animating avatars, from facial gestures to a handshake will win over users.

Do you remember Kapor's great thing for Second Life a few years ago or Endorphin? What is the chance that LL continuing to working on this? If they are not someone else assuredly is. Take a look.

The Natal motion control system was given a thorough run through at Think Next 2010, the annual event held at Microsoft’s R&D HQ in Israel. The video of the event is below.


Crytek, the studio behind the engine used by Blue Mars, has joined the growing list of studios committing to develop games for Microsoft’s motion control systems.

The firm’s CEO Cevat Yerli told Develop his studio is “working very closely with Sony and Microsoft in regards to motion control on both the PS3 and Xbox 360”, and compensated his remarks by adding “that’s as much as NDA allows us to say right now.”

Saturday, April 17, 2010

Airmen to Live Out Their Careers In Cyberspace


via: http://www.nationaldefensemagazine.org/archive/2010/May/Pages/AirmentoLiveOutTheirCareersInCyberspace.aspx


ORLANDO, Fla. — Air Force officials anticipate a world in which every recruit receives an avatar upon joining the service.

These avatars would follow airmen through their entire careers, earning promotions and educational credits and even moving with them to new offices and bases.

This would take place in simulated worlds that mirror the service’s actual facilities.
“Everyone who comes into the Air Force will be given an avatar, and that avatar travels with them, grows with them, changes appearance with them,” said Larry Clemons, of the Air Education and Training Command. “It will provide them a history of where they’ve been and a notion of where they’re going.”

It’s part of the Air Force’s MyBase program, a plan to modernize the service’s education and marketing initiatives. The effort dates back to early 2008, when Air Education and Training Command released a paper outlining next-generation learning environments complete with virtual worlds, online classes and aggressive outreach strategies involving webcam chats with potential recruits and online contract forms.

The initiative is still in its test stages, and officials later will decide whether to carry it out in full.

The Air Force has already launched the marketing campaign component of MyBase. At this year’s Defense GameTech Users’ Conference ........"

Server Side Rendering - I doubt it will be anytime soon.


I touched of a flurry of discussion after posting: Saturday, April 3, 2010
Crysis running on the iPad with OTOY - Is Blue Mars or SL next? Hamlet Au at NWN posted a number of follow-up posts here and here. Hamlet got two technologies "cloud based" and "server-side rendering" a bit mixed up" but the end result is interesting.

Below is the latest comment by Joe Linden from Linden Lab.

I didn't say there were no plans to offer server-side rendering. I said we had no plans to announce anything in that regard today. There is a big difference...

-- joe

Posted by: Joe Linden | Friday, April 16, 2010 at 09:54 AM

&

The facts are we can (and have) run the SL client on machines that render in the "cloud" and interactively stream that experience to laptops, netbooks, low-end computers, and mobile devices that otherwise aren't capable of rendering rich 3D content on their own. That was the question that Hamlet asked.

It's also true that we're just not ready to make any announcements about how we might deploy such technology in the future. There are many factors involved in moving to such a model.

Posted by: Joe Linden

Server Side Rendering is an interesting option for Linden Lab, since it opens up other platforms for Second Life from "in the browser" to HDTV to the iPad and more importantly a new way to monetize SL, through subscriptions. There are problems especially for Europe and Asian "customers" Reports are that latency becomes an issue when the servers are further then 1000 miles from the data-center. LL now has data-centers in SF, Dallas and outside Washington DC, but none in Europe or Asia and would need to either expand its LLNet or work with a CDN with servers outside the US.

Deploying new technologies has not been rapid for LL in the past and without significant re-interest ie: re-hype in Second Life I doubt they will ever be in start-up mode again, securing additional capital and bet the farm. I would like to think that M Linden is visionary and that for the past year or two that they have been building the infrastructure, re-framing the interface, rationalized the SL offering, tested SL 2.0 shared media with server side rendering in mind and built out their network, back-end services & data-centers to make this offering but we will just have to wait and see won't we.

Japan's MagSL will reduce SL Services


J-Cast is reporting that on March 31 magSL, a company that offers rental services on Second Life (SL), announced it would be heavily reducing its services for businesses in Japan.

Through magSL you could rent space in the virtual world and promote your business, as well as buy the currency used in SL. Since April 1, however, magSL has no longer been offering realtime support for some of its services, nor in-game staff avatars. Come April 30 it will also be closing five of its “Tokyo” sectors in SL, concentrating on individual users and its remaining three districts.

SL first arrived in Japan in 2007 and is said currently to have between twenty and thirty thousand users. A swathe of big retailers and businesses opened up virtual outlets, including cecile and HIS. However, the lack of 3D support on home computers led to apathy and bewilderment, and corporations who initially were keen to exploit the service for PR started to withdraw even in 2008.

Monday, April 12, 2010

Getting Started with ScienceSim Taiga

What is Taiga 0.1?

realXtend Taiga is a virtual world server set, that has based on the ScienceSim project. Taiga 0.1 opensim version is 0.6.9 postfixes. There are two main modules that makes Taiga differ from a normal OpenSim server.

  • ModRex - ModRex is important to the OpenSim community mainly because, like the base opensim code base itself, the RealXtend viewer is open source and breaks away from some of the key contraints imposed by the LLviewer, such as inability to create meshes, shadows, realistic avatars, and advanced lighting effects. ModRex while not part of the viewer, is the glue that connects the viewer to the opensim trunk code. For more info visit the OpenSim Wiki page of ModRex.
  • ModCableBeach - Implements the ROBUST inventory and assets grid services. It also brings new features on top of OpenSim as webdav inventory/avatars and OpenID authentication.

Notes: Some modification has been made to the OpenSim UserServer by the ScienceSim and the realXtend projects. ScienceSim had to modify it due it's not mature enough for ROBUST so its run outside the ROBUST server with slight modification to the behavior. RealXtend project modified the login paths to enable realXtend type authentication.


http://wiki.realxtend.org/index.php/Getting_Started_with_ScienceSim_Taiga

Wednesday, April 7, 2010

Architectural Illustration ‘Digital Watercolor’ Technique

Game Based Learning 2010


Justin Bovington, CEO, Rivers Run Red, discusses the application of games and virtual worlds within the business environment

http://www.gamebasedlearning2010.com/

Thursday, April 1, 2010

Gwyneth Llewelyn - Long time supported of SL tells it like it is. Will LL Listen?


Below is a quote for her most recent blog post
I’ll just be happy to point out that LL’s absolute refusal to understand their customers or to even remotely address what they wish has now some serious consequences. I’m not even implying that they have to be nice or considerate; or that they ought to adhere to the motto that “the customer is always right” (because often they aren’t). I would just say that I would expect at least a minimally rational approach to deal with customers. And that “minimum” is merely making sure that they continue to be happy enough with LL’s services to pay for them.

Atodesk Seize the Opportunity - Virtual Event - April 19th



Attendance is free. http://experience.autodesk.com/adsk/servlet/en-US/all/index.php?i=1381&ch=EM