Wednesday, June 23, 2010

Second Life is About to Change

Progress with adding Collada Meshes to SL was leaked this past week by Beta Testers and much will be written about how this will change SL and it certainly will.

Here is a peek via the SL FOrum chatlog:

* Import format will be Collada
* Collada allows rigging which means:
o Wearable clothing
o Entire avatar replacements that bent with animations.
* Five submeshes for each object
o Four for different Levels Of Detail
o One for collisions for Havok.
* Meshes will need specifically made textures
o You can have custom uv maps applied to your mesh
o Material id can be assigned to polygons, they can be accessed as "sides" in lsl
o The sides you can use to script texture changes, like in prims
* Theoretically Unlimited number of vertices can be used in a model, but some N number of vertices will be counted as 1 prim against the parcel Limit


images from: Runitai Linden aka Dave

Note the dates: Jan 12, 2010 & Mar 3, 2009


Video by: TimmiAllen

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