Video by OpensourceObscure — Posted to Youtube April 03, 2010
Quick demo showing fast rezzing of physical objects and collisions, plus some eye-candy / shadow effect.
Second Life is currently using Havok physics engine, version 4. On a few regions on the Preview grid, they're now testing Havok version 7: http://bit.ly/a8AxiV
Video taken with GLC using current official SL Viewer 2 on Linux Ubuntu 10.04 alpha.
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