Still in Alpha, and early development I am amazed at the progress realXtend Taiga server and Naali viewer developers continue to make and their cooperation with OpenSim developers.They have updated their dev Taiga servers (SciSim based) to add new features in OpenSim, and now are expanding on John Hurliman's work to add a asset base caps url to stock opensim.
One thing I found is that there is little reporting, and no one place to go to find out just what is happening with LL open-source TPViewer development, VWRAP, OpenSim and realXtend. You need to follow threads from multiple groups and channels and it is difficult at best to get an clear overview let alone see how the pieces integrate. I hope what I report here time to time will help others.
The following is from an progress/sprint update by: realXtend developer Jonne Nauha
"As the realXtend relies not only on prims and textures, we would like to have also meshes etc assets over http. I took a look today at the server code (GetTexture caps handler) and I found out that there was no type checking. It gets a UUID, checks the asset service if its present and sends it back. So now i extended my assets provider to fetch mesh typed assets with UUID also from the cap url and sure enough it works well. We can extend the types as we want what i fetched over http for example sounds when we want.Here is a screenshot of my progress. The world is approx. 10,5 megs and all of the textures and meshes are downloaded over http in about 3 seconds."
GREAT WORK
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