Saturday, March 27, 2010



March 29-April 2, 2010 - Venue: Second Life


Theme 1: Extensible Virtual World Architectures

  • Extensible Architecture – Services, plugins, mix-and-match – subtracting or adding features. Evolution as new capabilities are added.
  • Scaling Virtual Worlds – Many prims, many avatars, … a hospital full of equipment, a stadium full of people, Second Earth, … tiny, cosmic. Connecting enclaves that have different properties.
  • Populating and Provisioning Virtual Worlds – how can we rapidly populate a large space by importing (or generating) terrain, buildings, and objects? What GIS, CAD, and other standards should we build on? How can we engage the community?

Theme 2: Virtual World Applications

  • Driving Applications – Modeling Healthcare, Retail, Battlefields, Real Estate, Museums, Archaeology Sites, etc
  • VW Enterprise Apps or games – How to layer them onto the core virtual world architecture
  • Planning and Workflows – How to organize a collection of avatar bots to cooperate to solve a problem in a virtual world
  • Economies – Modeling and trading systems in virtual worlds. Integrating with real world currency systems.

Theme 3: Integration with the Real World

  • Mirror Worlds – Tying the real and virtual world together. Using virtual world as a command post. Rural telemedicine. Modeling supply chains. Sensor networks and RFID.
  • Smart Networked Objects – What protocols are needed to make an ordinary object smart and networked? Identity, messaging, API reflection, access control, virtual model.
  • Man-Machine Interface – how can people communicate with smart networked (real or virtual) objects or collections of them?

Theme 4: Enhanced Capabilities

  • VW Search Engines and Query Language – Spatial queries, temporal queries, etc
  • Ontologies – Adding ontologies to make virtual worlds semantic (by analogy to the semantic web)
  • Security – Alternatives to simple access control, digital rights, microlicensing, micropayments,
  • Time – Modeling past and future using virtual worlds
  • Scoping – When are virtual worlds appropriate, when are other modeling technologies more appropriate, can these different modeling technologies interoperate?
  • Grief/Fraud – Modeling systems and tools for identifying users creating grief/fraud in the virtual world.
http://vw.ddns.uark.edu/X10/
http://vw.ddns.uark.edu/X10/X10--Schedule.html


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