
When Linden Lab announced it's beta Second Life Enterprise Product, many were surprised by the $55,000/year price tag. Others were just as surprised by the fact that they were providing hardware, two dedicated servers as well as the software. The question was why?
The obvious answer was that if deployed on a shared server in the enterprise, the app would lag and would impact negatively any other app fighting for CPU cycles. It would be like giving a vicious dog to a family and then saying we need to train you to control it.
The second reason may be more obscure, but even more fascinating to speculate on.
A month or so ago I posted: Let's first speculate that the Lab's engineers do not live in a vacuum and the are fully aware and testing new and future offerings from Nvidia, AMD and Intel. L ets assume they have some contact with Autodesk, Dassault, Microsoft, Google. Now a leap.... Lets assume they are not stupid. Lets take the speculation further and believe they are developing SL 2.0 with streaming content and backend rendering with Nvidia, AMD & Intel.
Just think: No viewer required, full IP protection, Natal ready. Remember Lotus & Mitch Kapor failed to lead with a GUI for 123 and Microsoft ate them alive. I don't think the lesson went unlearned. Linden Lab's SL is like 123 was in 1989, based on 6 year old architectures & technologies.

Here is a quote from the Develop3D blog about Reality Server from Nvidia:.
For those that wish to set up their own facility there are three different packages. In true American style there is no small - instead just a M, L and XL. Medium is a 2U rack mounted system with 8 Tesla GPUs and is suitable for smaller architectural offices and product design teams with 10s of concurrent users. Of course, this depends on the intensity of use and some customers may need to dedicate four GPUs for a single task. The 'Large' package features 32 Tesla GPUs for 100s of concurrent users, while 'XL' features 100 Tesla GPUs for serving 1,000s of users over the web.The above costs fit very nicely inside the Lab's pricing model & server-side storage of 3D content inherently protects 3D intellectual property, with clients receiving only images of the 3D content they are interacting with.
Nvidia is still working on overall system costs, but with a single Tesla cards costing in excess of 1,000 EUROS one may speculate that a medium system would cost around 15,000 - 20,000 EUROS just for the hardware. On the software side, however, customers should expect a one-time licensing cost of 2,000 EUROS plus 20% maintenance per Tesla card.
From complex architectural visualisations and 3D city modelling to product design and automotive styling, the CAD-centric target markets for RealityServer are huge. And with mental ray already the rendering engine of choice for most major CAD developers, one may speculate that it's only a matter of time before RealityServer becomes a widely supported platform for CAD.
What makes this technology particularly interesting is the fact that it is designed to use GPUs in the Cloud and not CPUs, but this is also a current barrier to deployment. None of the large Cloud service providers currently offer GPUs in their facilities, but Nvidia expects this to change early next year. This coupled with the expected release of RealityServer-compatible CAD products should make 2010 a very interesting year for rendering in the Cloud.
If the Lab does not do this someone else will. Anyone have some VC to invest ~LOL~















