Video (c) Fashion Research Institute: embedded from The Intel blog (see links below)FAshion Research Institute hosted August 19, a field Trip to Shengri La(tm) Chamomile, their complex, highly detailed OpenSim region located on Science Sim.
You are invited to visit. To reach Chamomile, create a user account on the Science Sim grid (sciencesim.com) and follow the instructions on the ScienceSim web site to create a new login shortcut. Then, log in, and search for Shengri La in the world map.
Chamomile currently has ~ 130,000 objects in the region. We have found that the user experience is enhanced with the MJM Lab Hippo viewer; the Linden Lab Second Life viewer isn’t up to the task of viewing a scene of this many objects. You will be able to customize your avatar with FRI’s default avatar, John and Jane. Simply purchase the avatar box of your choice and then drop the folder containing the full avatar onto your current avatar.
Hardware and hosting for the Shengri La estate in Science Sim is being provided by Intel Corporation as part of our year-long research collaboration. This collaboration is currently scheduled to run for a year, during which time FRI will provide increasingly complex, highly detailed, large scale (beautiful) designs which will be showcased in Science Sim with hosting and hardware provided by Intel Corporation. Shengri La Chamomile, for example, hosts the 125,000 prim Saltwater House build.
Via: http://shenlei.wordpress.com/
From Intel:
To explore these technical challenges, this content is being added to Supercomputing 2009’s ScienceSim, a virtual world created for education and scientific collaboration. Intel is collaborating with SC’09 to develop the hardware and simulation infrastructure behind this world. Based on the OpenSim VW simulator, ScienceSim also seeks to foster open-source innovation as a means to accelerate the proliferation of VW technology. The complex models provided by FRI will allow us to find new ways to push the state of the art for VWs such as ScienceSim in terms of 3D content creation, sharing, and quality.
So what does fashion have to do with science? Well, in addition to researching ways to make the underlying VW simulators capable of rendering more visually appealing content, we also plan to use these experimental regions as a forum to educate people on topics such as the material science behind fashion and the relationship of these complex materials to design and development. How do you make so many kinds of leather with such different properties? How do you develop synthetic fabrics? In fact, there are many aspects to the science of fashion, and virtual design is just one of the latest developments.
Via http://blogs.intel.com/research/2009/08/3d-fashion.php
For more on what is happening at FRI I clipped this:
Avatar Apparel Design 101 for Virtual Worlds
Fashion Research Institute announces course for avatar apparel designers
NEW YORK — May 4, 2009 — Today Fashion Research Institute announced its short course for avatar apparel design for virtual worlds. This fast-paced course takes a student from novice user to functional avatar apparel designer by building essential skills in just 20 hours of instruction. Students completing the course can go on to supplement or replace their real life salaries by developing their own virtual goods design business.
Students learn how to develop their brand (label), develop their product, and create a storefront, all without ever leaving the safety and comfort of their homes. Instruction follows best practices as defined by more than 3 years of research in immersive spaces such as OpenSim and SecondLife® as well as current apparel industry practices. The class culminates with a virtual runway show where students show their designs to an audience of purchasers.
“Avatar apparel design is becoming an increasingly important market. Last year, more than $5 billion in virtual goods were sold globally,” said Shenlei Winkler, CEO of Fashion Research Institute. “We have heard of designers making up to $125,000 USD annually with their own virtual world label. Our course gives new designers the essential skills to effectively enter this highly competitive premium content marketplace of avatar apparel design.”
“Recently my FashionCAD class at Buffalo State College completed a “Fashion in Second Life Learning Module” with Shenlei Winkler from the Fashion Research Institute,” said Elaine Polvinen, Professor, Buffalo State College. “The specialized learning module Shenlei developed was an excellent virtual learning experience for the fashion students.
Via: http://shenlei.wordpress.com/
Last but not least is a very good post by Shenlei Winkler titled: " The Content Thing"