Friday, January 30, 2009

Intel Funded OpenSim Project Opens it's Doors

Below clipped from: ScienceSim -- what could you do with a 3D internet? posted to : http://blogs.intel.com/research/2009/01/sciencesim.php by John A. Hengeveld, a senior business strategist working with Intel
Enter ScienceSim. A team of researchers and technology strategists, funded by Intel’s server business and working with OpenSim open source technology (which celebrates its second birthday today).. had a goal of creating an environment for experimentation in virtual worlds. We wanted a turnkey kit that companies or researchers could download and develop specific applications in virtual worlds, data visualization and analysis.























ScienceSim enables customizable physics, optimizations to achieve better scalability, and can serve as a testbed for data visualization and control for science experiments like fusion reactions, biomedical applications, geophysical, intelligence analysis.. to name a few potential areas of work. As our CTO said in a previous blog, the Intel team is working with the Supercomputing 2009 conference to have folks develop academic material around this platform and have a forum to discuss these efforts and how they fit towards building a 3D internet of the future.

Today we are publically inviting others to come to ScienceSim and investigate its use for building collaborative visualization tools.. Within ScienceSim’s world you’ll find some starting buildings, templates for forums and conference centers and the like. We hope to get voice technology up and running soon so more powerful collaboration is possible.. BUT.. the most important things you’ll find aren’t “in” the world — they’re in the way the world is made and run. ScienceSim provides the basic building blocks (client viewers, installation utilities, management tools, etc) and new technologies that enable broader interoperability through content sharing. Interested people can quickly bring up their own worlds on their own systems and experiment with creating 3D worlds of their own.

One way to visit ScienceSim:

I clipped the below from http://sciencesim.com/wiki/doku.php/gettingstarted.

Not exactly as easy as a SURL but:


The standard Windows Second Life® Client available from Linden Labs is the most stable client. Download and install it on your desktop or laptop computer. You will need to edit the shortcut used to start the client in order to access the ScienceSim server. Create a shortcut by right clicking on your desktop and selecting “New” then “Shortcut” from the menu. Copy the following into the location dialog:


"C:\Program Files\SecondLife\SecondLife.exe" -loginuri http://sciencesim.com:8002 -loginpage http://sciencesim.com/scisim/loginscreen.php -helperuri http://sciencesim.com/scisim/

Tuesday, January 27, 2009

Did the Lindens Miss One? - shop.slmame.com - Doubt it!

With expansion into Great Briton and Singapore, then internationalizing there "product", then hiring $10 /hour contract, content creators, and now buying up 2 US online shopping businesses, I somehow doubt the Linden's missed the fact that the "Virtual Goods" marketplace, both content creators, and buyers, and therefore growth is currently in Asia. Here is just one site for example:

slmame.com

I doubt the Linden's missed SLmame: Wagner James Aus did not: The below is clipped from http://nwn.slmame.com/

I discovered the Amazon Japan page, by the way, via SLMaMe, a Japanese language portal produced by Metabirds, the Japanese metaverse development company. (They're helping me create a Japanese language NWN page.)

Here's a pretty good UgoTrade interview from May with Naoyoshi Shimaya, Metabird's CEO . SLMaMe, he reported then, attracts over 14 million monthly page views. Now, he told me last week, it's attracting 15 million per month. (That's what I mean, about Japan not apparently being part of the hype/crash cycle.)

We have added DISQUS Comments

We have added a new comment tool to the blog - Disqus. Hopefully this will improve the dialogue with our readers without added headache and spam. We will try moderated and non moderated settings, so be patient if your comment does not immediately show up while we test the moderated function.

Monday, January 26, 2009

Looking Back - June 21, 2004


Phillip Rosedale gives correspondent James Hilliard a tour and explains how users are turning their online alter-egos into money-making businesses. Watch... What changed in 5 years? & listen to what he says about 3rd parties, 18+ , profits and the price of an acre of land. You can draw your own conclusions how sucessful 5 years has been, other then LL making hundreds of millions of dollars.

Looking Forward - What's Next?


Ubisoft Montreal's Assassin's Creed


It took LL years to implement the Havok 4.0 upgrade of their chosen physics engine.

Havok, owned by Intel, has been delivering tools and SDKs for more then physics for years. With LL being so Avatar driven, and animation and movement being the a core differentiator from all other view driven (mouselook) 3D environments, one would think that LL's R&D department must be looking at their laggy, choppy animation piplines. Recently I ran across an interview (clipped below) with Havok's Jeff Yates @ Gamasutra.com. Give it a read and just think what the next 5 years may bring.

Havok is mainly known for its physics, but your animation and behavior components have been in development for a few years now, right?

Jeff: Yes. We had the coming-out launch of our animation product, Havok Animation, at Game Developers Conference (GDC) 2005. Since then we have continued to mature the product, and it is now in use in dozens of games. We've developed a complete content pipeline to help game developers get the animation assets in the game as effectively as possible.

For example, to deal with the natural memory limitations on many game systems, Havok Content Tools gather all the animation tracks in 3ds Max, Maya, and XSI, and compress them in a way that can be efficiently decompressed on a range of game consoles from the PS3 to the Wii. Compressing animation is a bit like compressing video: it relies on clever off-line analysis and packing that enables fast and relatively high-quality decompression in the game.

These compression settings are all controllable and previewable via the Havok Content Tools that install directly into popular 3D modeling tools. So you can get a sense of how much compression you are getting up front.

Havok Animation also offers various inverse kinematics (IK) solvers, with runtimes appropriate for game engines., We have Foot IK, which can adjust and climb over uneven terrain, as well as Hand IK, which can dynamically assess specific grab orientations for properly picking up objects and holding onto environmental elements.

Then there's what we call ragdoll mapping, which is basically runtime motion mapping between a simplified physical representation of the character, and its traditional "rig" or skeleton. For example, say you have a simple ragdoll specification with only a few spine bones (not a ton, because you don't need them for the physics), and also the higher-resolution bone system -- between 50 and 100 bones -- which is what animators usually work with.

With real-time ragdoll mapping, we can let the physics drive the animation, the animation drive the physics, or some combination of the two. We do this to achieve full-body IK-like effects -- with the added benefit that limbs do not pass through themselves or the body, nor through any other objects they interact with. It's the best of both worlds.

Sunday, January 25, 2009

Another Sim Crashes - Microsoft Kills Flight Simulator & ESP

January 23, 2009 - Microsoft has confirmed the closure of Aces Game Studio, the internal development studio responsible for Microsoft Flight Simulator. Flight Simulator is one of the company's oldest product lines, stretching back more than 20 years. The closure came amidst the company's first major layoffs in its history, announced on Thursday. Approximately 5,000 Microsoft employees will be laid off; around 1,400 were cut immediately, with the remainder to but cut over the next 18 months.

In a statement, Kelda Rericha of Edelman, Microsoft's public relations firm, said that the decision was made within Microsoft's Internal Entertainment Business "to align our people against our highest priorities."

Thursday, January 22, 2009

cooliris








Get it here: http://developer.cooliris.com/?p=embed

Wednesday, January 21, 2009

SL NEWS: Linden Lab Acquires Virtual E-Commerce Sites XStreetSL and OnRez


image from: http://www.wa007.com/ <- a better web site then the new SecondLife.com NWN broke the story this morning. Read about here:

First thoughts: I have said it number of times & I wrote the following on January 13th here:
Are the Lindens building a platform, an economy, or are they just selling 21st century snake oil? We all sense a conflict of interest here, since they are not just a platform but also the bank, police, biggest land barons & the media with control of all advertising, search and discovery. Not exactly a free and open market.

The Lindens are Now clearly building both a platform and products. Sounds like Microsoft in its early days with DOS and Windows and OFFICE, with all the same arguments about the inability of third parties to compete with the one that controls the platform and has insider knowledge. VARs (Value Added Resellers)all know the drill, and Silicon Valley has a culture of adding value, filling some nitch need and then looking to be acquired by a bigger fish. Swimming with the sharks is an old adage.

Philip Rosedale used to talk about how they were building a free market platform similar to the web itself, a blank canvas & set of brushes. In the beginning this was heady stuff, with Cory, Lessig & Kapor onboard.
This has always been a business as well and the change in management last year, as many feared, signaled the tipping of the scale, away from LL going "Open Source", being neutral, and encouraging a Free Market, to exercising its monopoly position to meet it's business needs. Linden Lab's monopoly is worse then Microsoft's. Microsoft does not own the CPUs that run the download of your Office docs or own rights to all your content.

With this move we can see a clear strategy being put into action to integrate the 2D web were the Real World customers are and the myopic 3D Virtual World of Second Life. I can only imagine the Linden's roadmap but one thing is clear. They are not building an sustainable (e)cosystem for third parties; programmers, artists & entrepreneurs to flurish. Their Press Release on their blog said it, not me:
" As we go forward towards a single, unified Second Life marketplace,"


Reading Dusan Writer's blog and the comments I found this from:

Eren Padar:

There are things behind the scenes going on here that the majority of SL users aren’t aware of– and it all points to Linden Lab trying to secure a monopoly in the virtual worlds field.

This isnt’ surprising considering that the OpenGrid project is quickly approaching viable stage. Linden Lab taking control of the two primary online markets is a guarantee that the Open Grid project (and specifically OpenLife) will not be able to access those resources."

and from Gwyneth Llewelyn: OUCH

"How many sims are there which only have shops on them? Another 10,000? Well, my prediction is that they will all go away, only a fool will still keep an in-world shop and pay costly tier for it if you can simply sell it on a well-done web site…

XStreetSL and OnRez Shop, as well as the other independent webshops around there, never “hurt” commerce because they had marginal use. XStreetSL has about 1/4000th or 1/5000th of the content for sale in SL (OnRez Shop even less). The transactions from those sales, compared to what happened inside SL, were marginal, and thus, many of the major brands totally neglected to offer their products on the webshops. For small merchants, however, these were a blessing (less competition, and a large enough market, for no running costs, and no upfront investment).

Now imagine the exact reverse will happen: all content in SL being offered on the webshops because they’re integrated within the SL client. Bye-bye in-world shopping…

Mmmh. Another decision like this, and by the end of 2009, there will be little left on the grid… and maybe we’ll all be on Facebook, selling avatar clothes to wear on our own OpenSim-based sims at home"

Monday, January 19, 2009

Second Life with Shadows 2

State of the Art - SL Viewer Graphics


1-20-2009 UPDATE below clipped from KristenLee's blog:

Shadows Loom Closer, SD5-R1 is here.

Besides making the odd standard viewer my other line of work is sneaky peaks at future releases. SD5 (based off the latest SVN snapshot) is getting very close indeed to integration into a linden client. Granted the snapshots are still borked, but the shadows now render almost as good with them on as without them! Frame rates are much better , its still not an S16 speed for textures but its respectable and for that reason alone is worth a release.
Its also merged with some of the same features as S16 with the scanner and asset browser thrown in for good measure. Some really neat stuff like the bulk permissions changer are in there so shadowdraft is nearly ready for the big time and possibly a 1-23 RC candidate.
Anyway I hope you enjoy the peek and remember this his heavy experimental stuff please expect the unexpected occasionally.

Best Wishes,

KirstenLee


damn fine cliff goodness


damn fine cliff goodness, originally uploaded by Torley.

State of the Art - SL Terraforming:

I visited today an saw more fantastic work here. The cliffs are large megaprim sculpties and all the content, trees and buildings are by the Miriel. I was especially fond of the best spiral stair I have ever seen in SL. Go to the top of the hill and look inside the building you see here.


Sunday, January 18, 2009

Wednesday, January 14, 2009

Web.Alive


Image from: http://www.projectchainsaw.com/index.html

I visited today the Lenovo eLounge a web site featuring Nortel's new Web.Alive Virtual World. The web site introduction reads:

Experience a truly virtual 3D on-line shopping experience. Ask your friends to join you, and together explore and learn about lenovo products. It is similar to shopping in a retail store except you are on-line and in control of your real time interactive shopping experience.

  • Create your own personal avatar
  • Browse and interact with our virtual products
  • Walk around and share your experience with customers from around the globe
  • Get support from one of our virtual avatar product specialists
What was interesting is that this Virtual World is:

1. Uses the High End Game Engine - Unreal by Epic Games
2. Is rendered inside the browser (Firefox in my case) using a plug-in developed by Nortel Engineers
3. It has fantastic voice integration
4. Was easy to install and started quickly
5. They had no sign up or user registration to slow you down
6. The interface and movement was simple and intuitive
7. It uses industry standard formats for the building content like OBJ files.

I was greeted and shown around by Arn Hyndman, web.alive chief architect and later by second engineer, both from Nortel. They answered many questions and demonstrated features; from proximity voice, to displays of PDFs and video inWorld, to the integration of the brower content based on my proximity to an object in the space (walk up to a laptop and the specs appear in the browser page.

I was most impressed considering all the issues that have been raised with Second Life and by the immediate value I perceived in the interaction with those I encountered and the experiance.

To visit: http://shop.lenovo.com

Tuesday, January 13, 2009

The Second Life Economy - Only the lindens know the numbers


The above image is from Ariane Barnes at Virtual Underground , Thanks for sharing Ariane.
It shows SL, WoW, There and the Island of Oahu all scaled so we all have some perspective.

I have been watching the second life economy & the Lindens “economic data” for sometime, especially after looking for land about a year ago. I finally settling in on an open space sim in September, only to have the whole ball game change again in October.

I also have used the “Map” to explore SL and get some idea of its size and growth. I even published snapshots here and on flickr of the whole known grid.

In both cases I was only trying to get my hands around just what is the SL world and it's economy, were was the growth, what were the opportunities, and did the different business models make money inSL. I did not closely watched the banking and stock markets of SL, nor was I all that interested in gambling, but it was clear theses two “business" types were major players in SL second and third only to Sex.

I was around for the Banking/Gambling Bans, and the VAT scare.I was here when the Lindens flooded the mainland market with new sims, during “the boom”, when “land baron” bidders paid over $3000 US for a new mainland sim in auction, chopped it and “valued” it at 10-16 linden per meter.

Now I sense “the Bust”.

I only can sense it, the published figures are not clear and may be bogus. The Map has never been close to real-time, with islands only appearing or disappearing after sometimes 30 days. The figures for new Islands added have not been published for some time, but the Excel and XML publisher keeps pumping them out behind the scenes. Here is the last snapshot (1-10-2009)

Month Islands Owned (end of Month) Islands Added During Month
December 2008 22555 -2007
January 2009 - MTD 22098 -457


My recollection (correct me, please) is that the number of islands grew in the past 2 years from under 5,000 to 12,000 one year ago and then skyrocketed to around 28,000 with the devaluation of full islands sims and the introduction of the new Open Space island sims.

Now it appears we are down to 22,000 and falling at a uniform rate of minus 2000/month. I know that many OSs were sold for cheap to make full sims. I helped with that process myself but I also know may more that were just abandoned and shutdown. So yes these numbers are not a clear picture but they are all we have and they don't look good in any light.

There are bots that can survey the whole SL Grid, but the data is not published, at least it is not freely available. The Lindens say and I certainly believe them, that they have all the metrics, and real time dashboards, but no company publishes it’s “internal numbers” except those required by the SEC, and even then you will not find the number of customers, sales numbers by product line or the true costs of goods sold.

Are the Lindens building a platform, an economy, or are they just selling 21st century snake oil? We all sense a conflict of interest here since they are not just a platform but also the bank, police, biggest land barons & the media with control of all advertising, search and discovery. Not exactly a free and open market.

OK back to the numbers. Another interesting number to all is just how many people are really involved in the economy. Is it growing or not? The only number we all watch is the one we see each time we log in “concurrent users” which has grown from 12,000 two years ago to flatten out at around 50,000-70,000 now, but how many are just bots? How many are flat broke, like a freebie newbie? How many are alts?

Who knows?

Let's instead look at another number, which if it can be believed is one that I think is more useful. The number of people logged in 30 days and in those 30 days spent at least 1 linden. I doubt bots spend anything, and a stone broke newbie or player is no better then a bot to an economy. We cannot determine if these numbers include alts, but who cares, we can assume a ratio of 1 alt per person. That is fair, maybe an underestimate but who cares if it is my RL partner in my RL house using the same IP address or I have two identities one for fun, one for business, both identities spend lindens, both are virtual customers.

So let’s look at the last numbers published from 12-24-2008

Residents Logged-In During Last 30 Days: 975,916

and;

Last Month Total Customers Spending Money In-World
2008 December 433,021



This appears, feels right, with 30,000 - 60,000 concurrency.

Look again. Less then half spent money. 543,000 customers are bots or not at all involved in the economy.

Damn that is a lot of avatars. I know when I was new and my linden balance was zero, I spent zero, but if that number was above zero I usually spent some of it, if not all of it in the next 30 days. Even if it was only 20 or 30 linden I made camping. (Yes I camped a few times ~LOL~)

After Costs Customers and businesses now lets look at the flow of money, the $L

Since we can assume the 433,021 had a Linden balance above zero on at least one occasion in December, what did they spend on average? Now that is hard to know, based on the data the Lindens give us. But we do have a number for the Customers making positive cash flow.

December 2008: 62929

I won’t go into the rest of the numbers in detail, but here is what it looks like.

These 400,000 or so customers average about 20 (20linden+) transactions per month and assuming (read best guess) they spend on average one US dollar per transaction or about 280 linden. That produces a GDP of $8,000,000 per month, or $127/m per business (escort/model/hair designer/whatever).

Figuring a 50% takout/profit for those 63,000 positive customers that would be $4,000,000 or $63.50/month on average. OOPs, that cost is low.. 20,000 full sims at say $300/month tier = $6,000,000/m for the lindens, or 75% of the of all labor and content sales in SL, reducing profits to $2,000,000 after tier. Remember, someone is paying the piper.

That reduces the average profit left to about $30/m. Not enough to pay a my internet bill. Yes; I know the long tail graph and that a few make real money in SL (over $2000/m). The Lindens say the number is about 600 accounts out of the total 433,000 participating customers and 63,000 “money makers”. There were reported to be 373 transactions in December over 500,000 linden (almost $2000 US in lindens). This totals at least $1,200,000/month. I would guess this is just the transfers from business alts accepting vendor receipts to other accounts. Remember that if they take out a few thousand dollars selling back lindens they must then pay the Lindens tier, ISP and server costs with these real dollars each month. Only the Lindens know just how good or bad a platform they have.

I scratch my head since I can’t think of 373 entities from land barons to content creators with that kind of business, My sense is at best a few hundred at best , from the likes of AlphaMale to Sinwave to Xcite. Again it would have been great if all that talk of independent research or Linden sourced metrics resulted in some trusted lists, some useful data but.

I understand that Linden Lab is in a difficult place running an economy (platform for business) while protecting their own straight jacketed business model and their IP and trade secrets.

I did hope that with all the fanfare surrounding a certain Cornell professor’s interest in virtual & micro economies and Second Life in particular, and the profusion of others, Academics, GIS gurus, marketing firms & bot designers that some data would finally be openly published. That has not occurred, so I like many can only scribble on napkins and rely on my gut feelings for what is happening.

Like the deliberate lack of a real-time map the Lindens will continue to prevent us from knowing real numbers so we can finally go beyond only sensing that Second Life is not a good place to do real business, is not a fair market, and is now withering on the vine.

Lightstage - The Near Future



The biz from the Consumer Electronics Show this past week has been about AMD and Light Stage/OTOY. Watch

Saturday, January 10, 2009

Building Inside Second Life - Ina Centaur's Architecture

The SL Globe Theatre, sLiterary: A virtual reconstruction of the Original Globe Theatre that historians conjecture stood in Shakespeare’s days, Meticulously adapted as a functioning theater in the massively multiuser virtual world of Second Life.


above from: http://visit.slshakespeare.com/

SURL: secondlife://Shakespeare/27/98/61

Friday, January 9, 2009

January 9th 2009 - There is no way to positive spin these numbers

Month



Islands Owned
(end of Month)


Islands Added During Month


















December 2008





22555

-2007
January 2009 - MTD



22254

-301









Thursday, January 1, 2009

Tools & Links

Here you will find our Products, Links to applications & Tools we use and recommend.