UPDATE: via: http://gwynethllewelyn.net/
The important thing to remember is that you have to go to the Advanced menu, look for the Rendering submenu, and check HTTP Get Textures. Or else, the only thing that will load faster is the Map (gosh, I took ages to figure that out!).Clipped from the SL wiki
Objective of the http-texture Project
The initial idea of the project is to allow the viewer to point to any image file of any format anywhere on the internet, pull it using the http protocol and use it as a regular texture anywhere textures are used.
This involves a bunch of moving (and new) parts:
- Using any file format as textures (instead of just j2c)
- Pulling image files using HTTP (instead of UDP)
- Getting resources from any host (instead of just the LL asset server)
This is a rather ambitious and wide ranging change. As of today (March 24th, 2009), the main plumbing has been implemented with the following caveats:
Quick Thoughts:
- Only jpeg images are supported as another file format
- Such images must be loaded at once (no progressive rendering yet)
- Except for jpegs specified with an "http://" URLs, all other images are still using the old fashion protocol
- There are still quite a bit of crashes here and there... Don't use such a build for your regular SL activities (search for bugs logged against http-texture branch in PJIRA for more info)
Imagine the implications:and
- Freeing up the LL servers from storing, retrieving, cashing, & sending textures/ OH and those nasty adult textures, we dont do them.
and
- those pesky IP rights issues. take down notices.
~woot~ I can hear the boardroom presentation of this now.
- Working in China. Iran, and Australia is easier if The Powers That Be can block your offensive textures and not our game, our product offering.
OH better yet
More $$ for "The Lab" as well.
- New SaaS products..
How about?
- Sell asset services, like land. Imagine all content creators becoming responsible for their own Rez times/level of service.
or
- You can pay extra (a new Premium Content Creator account) to have LL serve/store assets for you
Ballgame changed..... Pay for it to come out, not 10L to go in...
- Don't pay up and content creators (IP owners) can always just get and pay for their own asset server(s).
Maybe... We will see.
Blog for JeanRicard Broek & Associates. Consultants, Architects, Web 3.0 Content & Experience Artists.
Thursday, June 25, 2009
SnowGlobe & HTTP texture
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