Saturday, February 21, 2009

NASA Goes with Unreal 3.0 Game Engine for new MMOG


Image and quote below clipped from: http://news.bigdownload.com

The latest entry in this Unreal MMO games category is the new subscription-based NASA MMO game, "Astronaut: Moon, Mars and Beyond." This game, which will ship next year, joins other Unreal Engine 3-driven MMO games like RealTime Worlds APB, NHN USA's Huxley, Acony Games' Parabellum and Sony Online Entertainment's The Agency and DC Universe Online.

"We're using Unreal Engine 3 for the new NASA MMO game, which will allow us to focus on gameplay and realism and not worry about things like multi-threaded rendering problems or issues with rigid body physics or network programming," said Jerry Heneghan, founder and CEO of Virtual Heroes.

"Unreal Engine 3 is simply one of the best, state-of-the art game engines available," said Daniel Laughlin, Ph.D., project manager for the game at NASA Learning Technologies.

It was Virtual Heroes work on another Unreal Engine 3 game, America's Army, that opened the door for Astronaut: Moon, Mars and Beyond.

Heneghan said one of the main reasons he and his partners on the NASA MMO game project, Project Whitecard and Information in Place, chose Unreal Engine 3 was because of their plans to open the MMO game up to its players. Like Epic Games has done with the Unreal Engine 3 Editor, which is available with PC versions of games like Gears of War and Unreal Tournament III, the goal is to allow gamers to create their own content, including missions and spacecraft, and then share that with others online.

Heneghan reinforced the notion that Unreal Engine 3 is perfect for this game because it easily allows players to build their own creations, including robots, spacecraft and space habitats