The most significant improvement in 1.2 is the introduction of Composite Sculpties.
- Create a composite object within 3ds Max that is comprised of several sculptie sub-object elements.
- Export the composite object as a collection of sculpted prims that connect seamlessly and appear to be a single larger mesh.
View a a demonstration video that shows how you can create a 40m long “tunnel” that looks like it is a single mesh, but is actually composed of eight sculpted prims.
WATCH VIDEO: Click Here — Composite Sculpties in 1.2
Blog for JeanRicard Broek & Associates. Consultants, Architects, Web 3.0 Content & Experience Artists.
Saturday, February 21, 2009
Create SL Composite Sculpties in 3ds Max
2-20-2009 - Prim Composer 1.2 was Released with Composite Sculpties and Improved Sculptmap Generation