Saturday, February 21, 2009

Create SL Composite Sculpties in 3ds Max

2-20-2009 - Prim Composer 1.2 was Released with Composite Sculpties and Improved Sculptmap Generation

The most significant improvement in 1.2 is the introduction of Composite Sculpties.

  • Create a composite object within 3ds Max that is comprised of several sculptie sub-object elements.
  • Export the composite object as a collection of sculpted prims that connect seamlessly and appear to be a single larger mesh.

View a a demonstration video that shows how you can create a 40m long “tunnel” that looks like it is a single mesh, but is actually composed of eight sculpted prims.

WATCH VIDEO: Click Here — Composite Sculpties in 1.2