image via: kotaku.com
- Quote: Imagination are also the team behind the iPhone's graphics processor, though the one mooted for the PSP2 - the unannounced SGX55x - is obviously more powerful.
- Press Release: Imagination Technologies Licenses High-performance Graphics Processor Core to a Major International Consumer Electronics Company
- Below clipped from: Design-Reuse.com
November 20, 2008 -- Imagination Technologies, the leader in mobile graphics technologies, reports that its POWERVR™ SGX520 graphics processor core has achieved conformance with the Khronos™ OpenGL® ES 2.0 standard.
POWERVR SGX520 is the world’s smallest 3D graphics processor solution to achieve OpenGL ES 2.0 conformance - reinforcing POWERVR’s credentials as the leading mobile and embedded graphics acceleration solution. POWERVR SGX520 is less than 2.6mm2 in TSMC 65LP process.
The Khronos family of multimedia APIs (Application Programming Interfaces) enable multimedia software applications to be written in a sophisticated, well defined and structured manner. Imagination has consistently led the way in delivering fully conformant IP cores that deliver high performance, fully hardware accelerated implementations of popular Khronos graphics APIs. POWERVR SGX supports OpenGL 2.0, OpenGL ES 2.0, OpenGL ES 1.1 and OpenVG™ 1.0, while the previous generation POWERVR MBX 3D acceleration core, already deployed in more than 100m phones and other devices, supports OpenGL ES 1.1 and OpenVG 1.0.1.
POWERVR SGX is already shipping in SoCs from Intel, NEC, Renesas and Texas Instruments. Further devices from these, and other key semiconductor and consumer electronics companies, are already in development. The first phones capable of delivering OpenGL ES 2.0 support, enabled by POWERVR SGX, are on sale in Japan now.
- Below clipped from: geeks3D.com
PowerVR SGX55x is the new GPU family of Imagination Technologies. PowerVR SGX55x has unified shaders, supports OpenGL ES 2.0 and Direct3D 9/10. PowerVR SGX55x targets all mobile devices such as smartphone and MID, navigation and DTV/STB products, or netbooks, laptops and games consoles.
All PowerVR devices are Tile Based Deferred Renderers (TBDRs):