Monday, January 28, 2008

Havoc, Mono, HTML on a Prim and then Open Grids

Linden Lab Working To Beef Up Second Life Stability, Usability

January 25, 2008

"The company is rolling out upgrades to Second Life's s physics engine, developing a Web browser that will work in-world, and putting the finishing touches on a lightweight client for text and voice chat. "

"Linden Lab plans sweeping improvements to the Second Life platform this quarter, designed to improve stability and usability, and to make it easier to connect Second Life with the rest of the Internet. Linden Lab is upgrading the Havok "physics engine," software that is a fundamental part of the foundation of Second Life. The physics engine controls the way Second Life objects interact with each other and react to gravity.

The company also is deploying Mono, an open source implementation of the Microsoft (NSDQ: MSFT) .Net Framework, to improve performance of scripts. And it's continuing ongoing development of a Web browser that will function inside Second Life, and a lightweight Second Life client that will support text chat and voice.

The bulk of these changes are planned for this quarter, although some of them will stretch out for the full year, said Joe Miller, VP of platform and technology development at Linden Lab. We met with Miller (whose Second Life name is Joe Linden) at Linden Lab's San Francisco offices recently. ......."

Read the whole story at Information Week

No comments:

Post a Comment